Rotate the specified limb so that it is facing (or "looking at") the given 3D position.
DX11 SET LIMB LOOKAT limb, x, y, z
limb
DwordThe limb to set the look-at position of.
x
FloatThe X coordinate of the look-at position of the given limb.
y
FloatThe Y coordinate of the look-at position of the given limb.
z
FloatThe Z coordinate of the look-at position of the given limb.
This function does not return a value.
LIMB Functions Menu DX11 Function Categories